Rainbow 6 Redstorm Entertainment N64
I loved this game on the computer and new the stoner-enhancement N64 makes for all of its games would help take out the finesse needed for the PC-version. The object of the game is take out evil terrorist holding hostages or some other diabolical thing. A very we’re the good guys vs. them bad guys type of shooter, except for the detailed manner in which the game was made. Based on a Tom Clancey mindless-dribble-of-crap novel, it transcends its inane basis and becomes a great game. The storyline is bit complex and a stoned person will bang through the rather long back story to get to the killing. The best part is being baked off the camel and forming an attack in the planning mode. Storm the castle like a troop of killer-rabid chimpanesse is the best attack decided upon at Slug Central.
The stopability rules, which is great so you can take bong hit before storming the room full of bad bad bad people. The game play is awesome, the perfect mix of real physics and fantasy-induced game physics. It’s the fantasy physics that make or break games and here it was believable. The visuals are awesome and the dead bodies don’t go away after you shoot them, which I loved. You can get a heaping pile of bodies going, its great. It causes the frailer stoners to get the giggles and they are done for. The shit talking obviously is a hit, as any fan of patting the buddha on the belly and playing 1st person shooters know. Let the good brutal blood thirsty times roll.
BONGABILITY SCALE
Story Line      
Stopability  
Game Play  
Visual  
Shit Talking      



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